Maya 2011-2013 Various visual corruptions issues have been resolved. Resolved Issues: Enduro Technology on AMD + AMD Ubuntu platforms - Source Engine games hang when running on the High Performance ASIC. Programs that advrtise compatibility get currnt OS version whn they ask. Highlights of the AMD Catalyst OpenGL 4.3 Beta Driver: Full support for OpenGL 4.3. xml which is great news for community, bad news for me and this project as it strongly depends on. However Microsoft thught it is nough to provide softwar developers APIs t advertise Windows 10 compatibility. Get project updates, sponsored content from our select partners, and more.
Driver Talent will recommend the best-matched driver version with a thumbs-up sign and there are also the latest driver versions. Note: There are several new driver versions available for you to download. Scan and select the corresponding graphics card version to install.
I need to use a program on my laptop that requires OpenGL 3.3 or better. In the earIy days of Windws 10 development Microsoft decided to change the Windows major version from 6 to 10. Download and Update Windows Drivers to Fix Driver Issues. Apparently my "effective" OpenGL version is 3.0. For OpenGL 4.3 support, the following additional requirements must be supported. This is xubuntu 16.10 and the graphics card is Intel HD 5500. The Zink driver is a Gallium driver that emits Vulkan API calls instead. OpenGL core profile shading language version string: 4.30 OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.0.3 OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) OpenGL vendor string: Intel Open Source Technology Center Hope someone can help! glxinfo|grep OpenGL So I don't understand what's going wrong, it seems like both hardware and software should be plenty up to date to get at least 3.3. OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile version string: OpenGL ES 3.1 Mesa 12.0.3 OpenGL shading language version string: 1.30 OpenGL core profile profile mask: core profile OpenGL core profile context flags: (none)
Short answer: Your OpenGL version in not stuck at 3.0. The "OpenGL core profile version string" line displays your supported OpenGL as "4.3". The graphics card (GPU) and driver have a big impact on Blenders behavior.
More detailed explanation: This complicated versioning is related to changes done in OpenGL version 3.0, up to which all OpenGL versions were fully backwards compatible. Blender uses of OpenGL for the 3D Viewport and user interface. Starting from OpenGL version 3.0 some features were marked as deprecated, and newer drivers don't necessarily have to support them to be OpenGL 3.1+ compatible.